Computer Science Lesson Plan
Class: 6th to 8th, Lesson 31 : Own Story In Scratch

Purpose: Students should learn the usage of Programming (Motion, Looks, Basic events, Variables, Operators, Custom events).

No. of Classes

2 classes for 20 students with 5 computers.

Materials Required

Scratch 3.0.

Prior knowledge

Computational Thinking Skills developed using problem-solving games without instructions. Good knowledge about Sprites, Backdrops, Costumes, Variables, Operators, Conditional statements and Loops.

Exercises

Exercise:1



1. Create a story in Scratch, with your own thoughts (You should try to use all the controls in the code block palate).

Solutions




Teacher's Instruction
  1. Teachers should teach how to create Variables.
  2. Teachers should teach how to use Operators.
  3. Teachers can give computational thinking activities to learn to use Broadcast control before giving this exercise.
  4. Motivate the student to create the algorithm of the story.